Pace of Play Policy
Effective December 20, 2014.
Rule 6-7 states, in part: "The player shall play without undue delay and in accordance with any pace of play guidelines which may be laid down by the Committee," and thereafter prescribes penalties for slow play. In order to prevent any such penalty we suggest you review carefully the following guidelines that the PJGT has established for its competitions.
PJGT Checkpoint System
For our Pace of Play Policy will be utilizing a two-checkpoint system. There will be two checkpoints during a round, one on the 9th hole and one on the 18th hole, unless otherwise stipulated.
• Groups will not receive warnings
• Each group is responsible for monitoring their own pace
• To avoid being penalized, groups must complete each checkpoint hole:
1) Either at or under their Time Par, or
2) In position with the group in front of them, known as having a good Gap Time
Definition of Time Par
Time par is the expected duration of a round for juniors playing in threesomes. Time par for PJGT events will usually range anywhere from 4hr 30min rounds to 4hr 45min rounds. Time par is influenced by different factors, such as green-to-tee walking distances, field size, field quality, etc. Before every round, you will receive on your scorecard a time par with the expected time for your group to complete each hole, including the two checkpoint holes.
Definition of Gap Time
Gap time is the amount of time there is between your group and the group in front of you. You will be considered in position if you have a good gap time. You will have a good gap time if you finish a hole within 15 minutes of the group in front of you. Gap time will be measured when the flagstick is placed in the hole after each player in the group has holed out.
How The Checkpoint System Will Work
The PJGT will have volunteers sitting in carts at the greens of 9 and 18. They will assess you either a green card or a red card depending on how your group is doing with pace. You will be considered to have completed the hole once all players have holed out and the flagstick is put back in the hole.
|You will receive a Green Card if:|
• You complete the checkpoint hole either at, or under, your allotted time par for the round.
• You complete the checkpoint hole with a good gap time (within 15 minutes of the group in front of you).
Note: You only have to satisfy one (1) of the above conditions to receive a green card. You do NOT have to satisfy both. So, even if you are behind your time par, as long as you have a good gap time, you will receive a green card, or vice versa.
|You will receive a Red Card if:|
• You complete the checkpoint hole behind your time par AND you have a bad gap time, meaning you are more than 15 minutes behind the group in front of you.
Note: BOTH of the above conditions must exist for you to get a red card.
Note: The first group(s) to start will receive a red card if they arrive at a checkpoint hole behind their time par. If they reach the group ahead of them, then gap time will be in effect as well.
How Penalties at Checkpoints Will Work
If you receive a red card at a checkpoint, here is how penalties for slow play will be administered:
• First red card = one stroke penalty for each player in group
• Second red card = two stroke penalty for each player in group
Penalty strokes are to be added to the checkpoint hole where the breach occurred. Please note: there will be NO warnings given to players. It is your responsibility to monitor your own group and to make sure that you are maintaining a good pace of play. By having a time par card, you will be able to monitor how your group is doing. Also, make sure that you are always able to see the group in front of you, so that you don't develop a gap of more than 15 minutes (roughly one hole) behind them.
Concerns and Appeals
A player concerned about a non-responsive (slow) fellow-competitor in their group, who is delaying play, should request a Rules Official to monitor the group in case it may become or is liable to penalty during the course of the round. Generally, all players in a group will receive a penalty. But in extreme cases, the Committee may only assess a penalty to certain player(s) in a group, if deemed necessary.
If a player wishes to appeal a slow play penalty that was assessed to them, they must do so before returning their scorecard. If the Committee delayed the player, or if the player was delayed by a circumstance outside their control, they may have their penalty rescinded. It is up to the Committee to make the final decision on all penalties that are given.
How To Speed Up Play and Avoid Penalties
• Realize your group is "on the clock" from the first tee
• Play ready golf throughout the round
• Walk with a purpose in between shots
• Players should never take more than 40 seconds to play a shot
• Make sure you are always able to see the group in front of you
Our Heart Behind The New System
As you can see, this pace of play system is fair. Our heart behind the new system is simple: good pace of play leads to more enjoyment, and it prepares you for higher levels of golf where similar pace of play systems are in place. We want you to learn how to play golf at a reasonable pace, thus developing pace of play skills that will help you as you excel to higher levels of golf. We want to develop a culture of good pace of play, so that all competitors may enjoy their PJGT experience.